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1. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Mister Tuggles wrote: I don't think anyone but CCP is ever going to understand why this is being changed. No one was complaining about it. It has been this way for YEARS. Unless CCP has some new modules in the works this is going to be another ...
- by Eternal Error - at 2013.02.06 05:25:00
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2. Sleipnirs - Good or bad? - in Ships and Modules [original thread]
If this isn't a troll, then you should never listen to the person that told you this again. Additionally, they should be kicked from corp/alliance and strongly encouraged to biomass.
- by Eternal Error - at 2013.01.30 15:10:00
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3. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
CCP Greyscale wrote: We discussed this again at our morning design meeting today, and we're still of the opinion that this is the correct change to make in this case. Obviously we're keeping an eye on this thread to make sure there isn't someth...
- by Eternal Error - at 2013.01.29 13:39:00
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4. Target Painter V.S. Rigor Catalyst - in Ships and Modules [original thread]
You need to post your fit and your intended use (I'm assuming PvE, but what type?). Without that, the only useful info that I can post is that TP juggling is annoying, and often you will find yourself getting a TP on only ~1/2 of your targets due ...
- by Eternal Error - at 2013.01.29 02:28:00
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5. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
CCP Greyscale wrote: tl;dr yes, this has been removed, because we felt that for a number of reasons it wasn't a function we wanted on active hardeners This bonus came to the top of our work due to a defect, which prompted us to discuss whethe...
- by Eternal Error - at 2013.01.28 15:11:00
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6. Fast recon ship - in Ships and Modules [original thread]
The only recons that are actually worthwhile to solo in are the curse (solid) and the pilgrim (EXTREMELY niche to the point that i gave up a year or so ago)
- by Eternal Error - at 2013.01.25 15:24:00
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7. Target Painter vs. Web vs. Tracking Computer - in Ships and Modules [original thread]
Liang Nuren wrote: So what is the cut off point for tracking, or is more tracking always better? -Liang I'm not sure if this was sarcasm or not. Obviously there is no simple answer, but more tracking would always be better, and there are, o...
- by Eternal Error - at 2013.01.22 19:35:00
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8. Target Painter vs. Web vs. Tracking Computer - in Ships and Modules [original thread]
Gypsio III wrote: The number of people who don't understand how target painting fits into the tracking formula never ceases to amaze me. I'll rephrase. Given the diminishing mathematical returns in the tracking formula and the difficulty of ...
- by Eternal Error - at 2013.01.22 15:34:00
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9. Target Painter vs. Web vs. Tracking Computer - in Ships and Modules [original thread]
TP only helps if your turrets' sig res is higher than the signature radius of the target.
- by Eternal Error - at 2013.01.18 21:16:00
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10. The Final Fix to ECM - in Ships and Modules [original thread]
Durrr wrote: Eternal Error wrote: Dan Carter Murray wrote: just make jams suffer from diminishing marginal returns. This already happens mathematically (i.e. there is currently no stacking penalty, but each jammer still is less effecti...
- by Eternal Error - at 2013.01.15 02:43:00
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11. The Final Fix to ECM - in Ships and Modules [original thread]
Dan Carter Murray wrote: just make jams suffer from diminishing marginal returns. This already happens mathematically (i.e. there is currently no stacking penalty, but each jammer still is less effective than the last in terms of less % chan...
- by Eternal Error - at 2013.01.13 04:53:00
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12. Anything that provides more shield points then a large shield extender - in Ships and Modules [original thread]
Armor gets oversized plates, shields get oversized boosters.
- by Eternal Error - at 2013.01.13 04:51:00
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13. Overheating tackle: A disparity in base values, bonuses and combat effectiveness. - in Ships and Modules [original thread]
Liang Nuren wrote: Anyway, I've long noticed what you're pointing out. Don't forget the new Tier 3s, propagation of range bonuses, and rebalanced/buffed ships that dramatically increase the amount of damage flying all over the battlefield. I mo...
- by Eternal Error - at 2013.01.08 03:52:00
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14. gun special to 5 - in Ships and Modules [original thread]
If you have nothing better to train, then yes. I have large blaster and rail spec 5 and don't regret it.
- by Eternal Error - at 2013.01.02 18:10:00
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15. Proteus, Loki camp on gate, instalock - what possible fit allowed this ? - in Ships and Modules [original thread]
Uncle Gagarin wrote: I fitted in EveHQ a Loki with 4 Federation Navy SEBO, added remote effect from 3x Remote Sensor Booster II (scripted). Sensor resolution 2190, time to lock on my Buzzard 0.8 second - it's almost instalock but still I should...
- by Eternal Error - at 2012.12.30 03:21:00
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16. Carrier tips and tricks. - in Ships and Modules [original thread]
Kosetzu wrote: isnt that like the reversed thing of what carriers should /can do? to all that says that im to new for that. its a long term plan. i will first fly it in 1 year. and use that year to train properly for it He's trolling. That bei...
- by Eternal Error - at 2012.12.30 02:39:00
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17. Proteus, Loki camp on gate, instalock - what possible fit allowed this ? - in Ships and Modules [original thread]
One or two (local) seebos, 2+ remote seebos, and possibly some targeting rigs. That being said, you should still be able to cloak in time. I recommend the use of hotkeys rather than moving the mouse to click.
- by Eternal Error - at 2012.12.30 02:37:00
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18. Carrier tips and tricks. - in Ships and Modules [original thread]
I agree with Zhilia. If you're in a group so small/new to the game that you're going to be one of the only capital pilots, you are never going to use it (the risk of getting dropped is too high/you won't have enough pilots in fleet to need a tria...
- by Eternal Error - at 2012.12.30 01:05:00
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19. Death of a Pilgrim - the Lord visits Retribution upon an innocent head - in Ships and Modules [original thread]
The AI that you describe has been in place in wormholes for quite some time. It's annoying, but not particularly hard to adapt to. The pilgrim is honestly quite subpar. I used to roam lowsec in a pilgrim and do quite a bit of wormhole diving and ...
- by Eternal Error - at 2012.12.29 19:13:00
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20. golem fitting help!!! - in Ships and Modules [original thread]
Rain6637 wrote: stuff MWD is a bad idea on an active tank fit (not sure if you were referring to using MWD with or without the basi?) due to the cap penalty. I'd wager it's not even close to viable without at least a B-type MWD. Additionally,...
- by Eternal Error - at 2012.12.29 05:22:00
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